@startuml
sprite $briefcase_medical [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00DFFFFFFFFFFFFFFFFFFDBBBBFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200
003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000
0004EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000
000004555555555555555555555555555555555555200000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_BRIEFCASE_MEDICAL(_alias) ENTITY(rectangle,black,briefcase_medical,_alias,FA5 BRIEFCASE_MEDICAL)
!define FA5_BRIEFCASE_MEDICAL(_alias, _label) ENTITY(rectangle,black,briefcase_medical,_label, _alias,FA5 BRIEFCASE_MEDICAL)
!define FA5_BRIEFCASE_MEDICAL(_alias, _label, _shape) ENTITY(_shape,black,briefcase_medical,_label, _alias,FA5 BRIEFCASE_MEDICAL)
!define FA5_BRIEFCASE_MEDICAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,briefcase_medical,_label, _alias,FA5 BRIEFCASE_MEDICAL)
skinparam folderBackgroundColor<<FA5 BRIEFCASE_MEDICAL>> White
@enduml